games - Elixis Technology https://elixistechnology.com Las Vegas IT Thu, 18 Aug 2022 06:21:36 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.2 https://elixistechnology.com/wp-content/uploads/2021/08/cropped-ElixisIcon_FullColor-32x32.png games - Elixis Technology https://elixistechnology.com 32 32 Games and Permanent Marks https://elixistechnology.com/games-and-permanent-marks/?utm_source=rss&utm_medium=rss&utm_campaign=games-and-permanent-marks Wed, 13 Apr 2022 10:42:00 +0000 https://elixistechnology.com/?p=7261 Should games be messing with file registries? Before you read this, there are game-behavior spoilers for games from 2017 and back. Games like being creative. They especially like doing interesting things to punish you for making poor choices or mistakes, although how the game defines ‘punishment’ is completely up to the developers. For example – […]

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What Happened To Hello Neighbor? https://elixistechnology.com/what-happened-to-hello-neighbor/?utm_source=rss&utm_medium=rss&utm_campaign=what-happened-to-hello-neighbor Fri, 25 Feb 2022 12:06:00 +0000 https://elixistechnology.com/?p=7194 The indie game made such a splash when it was announced, and the demos felt – and looked – great. What happened to it, that it came out and went from a solid A- to a C+? The Trailer – and the Alpha Release The trailer was great. You watch a short cinematic of a […]

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Battlefield 2042 Lost 70% of it’s players in two weeks on Steam https://elixistechnology.com/battlefield-2042-lost-70-of-its-players-in-two-weeks-on-steam/?utm_source=rss&utm_medium=rss&utm_campaign=battlefield-2042-lost-70-of-its-players-in-two-weeks-on-steam Fri, 07 Jan 2022 08:53:00 +0000 https://elixistechnology.com/?p=7140 You might have seen it hit the news: Battlefield 2042, the latest in the Battlefield series, has lost over 70% of it’s players on Steam in the first two weeks of its release, and only going down. This was a 60$ game, and that’s a huge deal. What happened? ­ Firstly: Preorders Pre-order sales are […]

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Balan Wonderworld – Triple A Failure https://elixistechnology.com/balan-wonderworld-triple-a-failure/?utm_source=rss&utm_medium=rss&utm_campaign=balan-wonderworld-triple-a-failure Tue, 04 Jan 2022 18:52:19 +0000 https://elixistechnology.com/?p=7136 A Disappointment Balan Wonderworld announced release in the July of 2020, by Square Enix and Yuji Naka (famous for creating Sonic The Hedgehog and Night Into Dreams). The coronavirus had already spread to every continent, minus the poles. Many countries were scrambling to get their policies in order. It was still unclear how big the […]

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Game Data is Getting Ridiculous https://elixistechnology.com/game-data-is-getting-ridiculous/?utm_source=rss&utm_medium=rss&utm_campaign=game-data-is-getting-ridiculous https://elixistechnology.com/game-data-is-getting-ridiculous/#respond Wed, 15 Sep 2021 11:43:00 +0000 https://elixistechnology.com/?p=6771 Why are game downloads so ridiculously huge? The first Doom game is famous for how little space it takes up. Because of it’s absolutely tiny size, almost any device can play it. The latest Doom was approximately 50 GB, a far cry from the games of the past. The Beginnings Doom is famously small. When […]

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Pre-Ordering: A Recipe for Disaster https://elixistechnology.com/6507/?utm_source=rss&utm_medium=rss&utm_campaign=6507 https://elixistechnology.com/6507/#respond Mon, 24 May 2021 16:24:41 +0000 https://elixistechnology.com/?p=6507   You’ve likely seen it hit the news: a game available for pre-order has disappointed it’s fans. “CyberPunk 2077 was a disappointment”. “No Man’s Sky fails to deliver” (they fixed that, BTW). Why do fans keep pre-buying video games if all evidence points to them sucking at first release? More importantly, why do studios keep […]

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Piracy: Don’t Do It https://elixistechnology.com/piracy-dont-do-it/?utm_source=rss&utm_medium=rss&utm_campaign=piracy-dont-do-it https://elixistechnology.com/piracy-dont-do-it/#respond Wed, 19 May 2021 22:41:00 +0000 https://elixistechnology.com/?p=6483 Piracy is a crime. Don’t pirate things. They’re serious about it. I’m not just being uncool, there’s real reasons beyond “big music corps are people too”.   Why are the fines so steep?   Piracy seems victimless. In reality, the victims are just barely affected with each instance, up until the cumulative effect pushes them […]

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Blizzard Entertainment’s 2012 Hack: An Example of How to Do It Right https://elixistechnology.com/blizzard-entertainments-2012-hack-an-example-of-how-to-do-it-right/?utm_source=rss&utm_medium=rss&utm_campaign=blizzard-entertainments-2012-hack-an-example-of-how-to-do-it-right https://elixistechnology.com/blizzard-entertainments-2012-hack-an-example-of-how-to-do-it-right/#respond Wed, 28 Apr 2021 20:30:56 +0000 https://elixistechnology.com/?p=6428 In 2012, game developers were beginning to experiment with a principle known as “always on”. “Always on” had many potential benefits, but the downsides keep the majority of games from ever attempting it. Many of the notable standouts are games that require team play, like Fall Guys or Overwatch. Others without main-campaign team play tend […]

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Preventing Piracy Is Hard https://elixistechnology.com/preventing-piracy-is-hard/?utm_source=rss&utm_medium=rss&utm_campaign=preventing-piracy-is-hard https://elixistechnology.com/preventing-piracy-is-hard/#respond Fri, 09 Apr 2021 19:00:08 +0000 https://elixistechnology.com/?p=6409 It’s frustrating to have someone else steal your work. That’s why piracy is one of the biggest scourges of entertainment today. Yet bootlegs and copyright infringement still happen, and sometimes undetectably. So, if the person pirating is outside your legal reach, how do you keep them from enjoying your work for free? Create anti-piracy measures, […]

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