Posts Tagged

Social media

Are We Forgetting How To Curate Our Online Experience?

Elizabeth Technology November 23, 2023

If you’re on TikTok, you may have heard of the Bean Soup fiasco. A woman made a recipe video for an iron-rich bean soup, only to have a comment section full of people asking if they could omit the beans. While this should be a problem with an easy and obvious answer – don’t make a bean soup if you don’t like beans in soup – it demonstrates a larger problem with the direction the internet is headed.

Algorithms

The internet as it exists today defaults to a conveyor belt of advertisements with some entertainment slotted in, unless one goes out of their way to leave the big websites and visit smaller ones. Youtube’s front page algorithm shunting people into extremist circles is well documented; TikTok’s For You page is always studying your actions to make you stay longer and watch more ads. Social media websites like X, Instagram, Facebook, et cetera are much the same, relying on algorithmic interpretations of you as a person to feed you things you’ll stay and look at. Even apps like Spotify have plenty of algorithmically generated playlists to supplement the ones you made manually. If you’re not on premium, every once in a while it’ll put one on for you in the middle of yours and just… not tell you.

While this is convenient and profitable for the websites, it makes it hard for users (especially younger users who don’t remember the times before Google) to stray outside of the box. People are told constantly that websites are spying on them, that Facebook knows their blood type and zodiac sign, that Target can figure out someone is pregnant before they do, all to send them ads and make money. Now that it seems inevitable, it’s almost viewed as a trade instead of an invasion of privacy: this website can show me ads, sure, but it better know what else to show me.

To go back to the bean soup recipe mentioned at the start, users are asking if there’s a substitute for the beans because they were served the video on the content conveyor belt they’ve been using instead of subscription features, so the content must be for them. TikTok shows them videos they like and doesn’t show them things that they dislike. Instead of simply searching for another recipe, or trying substitutions themselves, they ask the content creator to fix the algorithm’s ‘mistake’ and show them something without beans in it, as if it was a choose-your-own-adventure and not a pre-established recipe.

Made for Me

To clarify, the algorithm didn’t make a mistake. TikTok occasionally tosses in videos from other niches to see if the end user will watch them too. If they don’t, they don’t get those videos again. If they do, they get more. This is a good thing, even though it creates friction, because it makes it harder to end up in the horse video corner where the only videos are videos of horses. Unfortunately, the people who want to be in the horse video corner will occasionally be shown a video about welding, or maybe grain silo fires, something tangentially related but not about horses.

The conveyor belts work too well. They make the user too comfortable. The user doesn’t want to subscribe to creators when the ‘For You’ page will conveniently shovel them that creator anyway. They forget where they used to go to find the content that they used to like, and instead rely on that website’s conveyor almost entirely. TikTok defaults to the “For You” page, not the page they themselves curated by following people. So does Youtube, where you have to click into your subscription feed. So does Spotify, where generated playlists and recommended podcasts are shown above yours. Other big websites like X slot in recommended tweets between subscribed ones; Threads, X’s competitor, doesn’t even have a purely chronological feed.

To use the websites, users must accept being shown things they don’t like; at the same time, they expect the high-quality experience that they’d be able to build themselves if the websites weren’t pushing their algorithmic feed as a replacement for it, because the building would take work but the algorithm is already made.

Side Note: You Can’t Use TikTok For Search

TikTok is a perfect storm of misinformation and poor-quality search results sorted by the wrong metrics. The app offers up a ‘popular search’ at the top of the comment section, linking to the most common search their users make after watching a given video. The problem is that the search has the same inflammatory power that headlines do! To clarify, the popular search is user-generated, not made by TikTok or fact-checked in any way. A user may see ‘[x] creator embarrassing Christmas party picture’ and continue scrolling through videos without looking, assuming such a thing must exist if searches for it exist. Or, they see ‘[x] creator is dead’ in the search and panic, assuming this must be because they missed an announcement somewhere.

Even if they do question the search and tap it, they’ll end up scrolling through videos made to exploit the search instead of answer the question. Trying to find out what slang means on TikTok is near impossible, for example. The top videos put the slang or acronym in the tags and description of the video, and then the video itself will be just music or a video of the creator looking around in front of a wall, no definition included. To be fair to those creators, even though it’s annoying, nobody should be using TikTok for research. It’s a social media app. It’s not easy for users to fact-check creators, it’s riddled with people pitching colloidal silver and borax drinks casually, and people often exaggerate or even lie about what credentials they have. TikTok is for fun and shouldn’t be for anything else. If you want to learn about an acronym, visit Google. To suggest searches in this environment may have been what users wanted, but it’s not good.

Unfortunately, the users themselves are not encouraged to search anything off the site because no app or website is designed that way. You’re supposed to stay on the site. The site doesn’t want you to leave. You probably don’t want to leave the site to find your answers, and many other apps and websites try to enable that urge to stay.

Unity Just Gut-Punched It’s Users For Profit

Elizabeth Technology October 17, 2023

Unity is a game engine, and it’s famous for its versatility and low resource requirements. Game engines are essentially a pre-made skeleton that studios can use to make their game without having to pre-program things like collision or an understanding of physics into it first. Game studios, big and small, use Unity for a wide array of projects.

Unfortunately Unity has decided to start charging for installs, thereby gut-punching all of those studios and destroying most of their hard-won credibility in one go.

The Announcement

Unity put out an announcement that on January 1st, 2024, they would introduce a new Unity Runtime Fee based on game installs. In that same announcement, they said they would add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity plans in November of 2023.

“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.  Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.” (Unity Blog: https://blog.unity.com/news/plan-pricing-and-packaging-updates)

There are some more tidbits about the install further down, including their new thresholds for the fee (200,000$ of revenue in the last 12 months, with 200,000 lifetime game installs for the Unity Personal and Unity Plus plans, 1,000,000$ revenue and 1,000,000 lifetime installs for Pro or Enterprise) and the fees themselves, ranging from 0.20$ to 0.01$ depending on plan (Personal had the highest fee out of all the options).

The Consequences

Does that seem concerningly vague? Do you have questions? Unity isn’t interested in answering. Nobody knows exactly what counts towards the fee. Sure, in the magical world where everyone has an up-to-date computer that runs the game first-try, doesn’t have antivirus that stops install part-way, and nobody ever accidentally or intentionally downloads a pirated copy of the game, this fee structure is easy! But we don’t live in that world.

The phrasing implies that Unity is only concerned with installs, not purchases, so every install counts even if it doesn’t come with an additional purchase. If somebody wanted to destroy a development team they don’t like, all they would have to do is 1) buy the game once, 2) write a bit of code to install, delete, and reinstall the game, and then 3) wait. Once a certain threshold of installations and reinstallations is passed, the installs start to cost the studio 0.15$ each time as long as the payment thresholds were already met too. The double-threshold seems like a good guard rail, but if it’s counting revenue and not profit, a studio that broke even on a 750,000$ game could be driven into the red like that. And that’s assuming all purchases are legit purchases. Right now, nobody knows whether or not Unity can tell if the install used a pirated copy of the game or a legit one! If Unity is counting pirated copies towards the lifetime download threshold to start charging, then bad actors don’t even have to buy it first to wreck a company. The choice to work off of installs instead of purchases is truly baffling– it’s like Unity is siding with the pirates and charging them rent.

Unity’s vague announcement doesn’t even scratch one of the bigger issues with the announcement: to measure installs of a downloaded game (as in, the game is downloaded, the installation wizard is activated, and then the game itself is installed and able to run) would take an internet connection and some sort of communication back to Unity, which raises privacy concerns. So either Unity is not going to be able to keep track of installs (not downloads, which require internet, but installs, which don’t) accurately, or it’s going to quietly slip some spyware somewhere to keep track for their new fee.

The Consequences – For Unity

Things are not going so great for software consumers. Adobe, Photoshop, and a host of other companies have moved from ‘buy it once and have it forever’ to ‘buy a subscription and pay 8$ a month forever’. These programs make a lot of money this way. People who learned how to edit in Photoshop or how to securely track signatures in Adobe would have to re-learn these things should they ever go to another program, and for businesses, paying the 8$ is easier and cheaper than re-training their professionals. It’s annoying, but not so annoying that people stop going to classes built around these tools, or change their business standards to get new tools, or otherwise do things on a wide enough scale that Adobe backs down and reverts to the old model.  Sure, individual consumers will eventually get fed up and switch to other programs (and there are many good, free programs made purely out of spite for the original choosing to cost money) but large businesses generally don’t.

With that in mind, one can see how Unity might have thought they’d be able to pull their scheme off successfully. For the little guy – the individual consumer – there’s nothing to worry about. If your project doesn’t hit 200,000$ worth of sales and 200,000 downloads, then they don’t charge. For the big guy, well – they can afford it. Big businesses would rather fork up the cash than retrain their artists. And here is where Unity miscalculated.

Video games are not Adobe. Studios are capable of making their own engines. There are teams who are dedicated to moving games out of obsolete, un-updateable systems into fresh, new ones. And unlike Adobe, a video game could simply cease to exist with no warning, and the developer wouldn’t be sued for taking down an important business tool. If a dev can’t re-tool their game (or make it entirely from scratch in a new engine), they may need to pull their game from sales to avoid meeting thresholds; with the end of the Flash plugin fresh on their minds, consumers know what it means when a game developer says that. They know that the developer didn’t kill their creation because they wanted to. Big indie studios can make a fun, popular game that isn’t actually profitable once their bills are paid. So much art is going to go missing. All those buyers know that it’s because of Unity.

Unity has done a smidge of backtracking, but not nearly enough – developers are already preparing to switch should Unity hold fast on this announcement. This whole situation is a game developer’s worst nightmare. Even if they totally reversed all of the decisions they made regarding this fee announcement, developers in every stage of the career life cycle will remember what they tried to do. Newcomers may pick a different engine; established studios may choose to make their own engine instead of relying on something unreliable. Unity has shot itself in the foot.

Why Does Every Site Want To Be TikTok So Bad?

Elizabeth Technology October 12, 2023

TikTok’s Appeal

TikTok is a unique website that could only exist in today’s era of high-speed data streaming and widespread high-quality digital cameras. Despite the difficulties of navigating copyright law, popular music is scattered across videos. Users argue back and forth via stitches, debunking and re-bunking arguments into infinity. Vendors host livestreams that are always on, demoing their wares. Small businesses get snarky, get personal, and get sales by showing their methods online. Oceans and oceans of content, more than anyone could ever watch, live at your fingertips on TikTok.

Platform Revenue

TikTok is pretty profitable, something its predecessors Vine and Musical.ly can’t say. TikTok’s incredible hybridization of sponsored content on top of ads and a token system is truly something to behold! The best is the token system: TikTok does livestreaming, and livestreamers can earn money from ‘gifts’ which are bought with tokens, which are bought with real non-imaginary money. Once the livestreamer gets the gift, it’s converted into ‘diamonds’ (not tokens) which can then be converted into cash or more tokens so the streamer themselves can buy gifts for other streamers. If that sounds confusing, it’s supposed to be! Tokens are imaginary money. TikTok scrapes a little bit off the top of each conversion because that’s the entire point of imaginary money. Twitch does this too, with bits, but because the bits themselves go directly to the streamer, it’s easy to track what the conversion rate is. 100 bits is about 0.70$ – how many ice cream or cowboy hat gifts does that same 0.70$ buy? Every extra step wards off the buyer thinking too hard about it.

And then there’s the sponsored content. To advertise a product you’ve been compensated to review in the US legally, you must have a disclaimer somewhere in your content saying that you were sponsored to make it. The more obvious the disclaimer is, the less likely the person making the video is to get sued. Platforms are motivated in a roundabout way to do the right thing and help creators make these connections or sponsorships as obvious as possible, because if it’s hard to make money, the big creators who bring in ad revenue will leave, and that’s no good. TikTok handles this pretty well and allows multiple levels of disclaimers to be applied to videos. Businesses promoting their own stuff on their own channel can use the ‘promotional content’ disclaimer. Businesses promoting their stuff via influencers on other channels can use a ‘sponsored content’ disclaimer. TikTok will even let them link directly to their own shops within their videos and channel descriptions once they’re past a certain follower count. What it lacks in customization, it makes up for in sheer opportunity to pitch product.

Not to mention the ads. Because ads on TikTok can be skipped immediately, the average user’s relationship with the ads is not nearly as adversarial as it is on a website like Youtube, where unskippable 15 second ads deter people from even clicking on videos they aren’t certain they’ll like. Some people download adblockers specifically to make Youtube, Twitter, Instagram, etc. more enjoyable while they browse. Instead of trying to innovate some way to stop adblockers, TikTok just made the ads skippable. If a user can leave any time they want, they may stick around and watch a bit instead of spending the mandatory 5 or 15 seconds frantically tapping the ‘skip’ button. People like buying things! They like shopping! They just don’t like walking through the perfume section and being forcibly sprayed with a perfume they don’t like in order to access the mall.

The Bad Parts

Such a website comes with downsides, however. The full extent of TikTok’s data harvesting is concerning, but nobody seems really sure how much should be illegal – especially since many American-based companies are also harvesting comparable amounts of data, sometimes from people who don’t even have accounts on the relevant platforms, like Facebook and Google. If another website with a track record like Facebook tried to introduce such a data-gobbling app themselves, it might not have seen so much success. Until TikTok has a big conspiracy blow up in the states the way Cambridge Analytica did, though, users are inclined to enjoy the product and not think too hard about how well it knows them.

TikTok is also terribly addictive. Their algorithm is very quick-footed when it comes to figuring out what will keep users scrolling. It’s ingenious. Users can scroll for hours and feel like they’ve only been on five minutes. It’s constantly learning, too. If you stop engaging with videos for a certain fandom, it will notice, and show you less of it. If you start engaging with conspiracy videos, TikTok itself will do nothing to steer you away from videos offering genuinely dangerous advice. TikTok is especially riddled with people selling incorrect or dangerous health tips as fact: there’s an entire cottage industry trying to get their viewers to eat only meat, or only organic vegetables, or only the keto diet, or only bone broth, or only 800 calories a day. The worst part of clickbait articles saying ‘eggs will kill you’ is now combined with the worst part of algorithmic content. There are videos on TikTok right now trying to sell colloidal silver as a cure-all. The only thing colloidal silver does is turn you blue. It has no known health benefits, but the people selling it are allowed to keep selling it in spite of this.

To be fair to TikTok, this is a problem every website has (even non-algorithmic ones like Tumblr), but to be unfair, TikTok is uniquely equipped to get people addicted to conspiratorial thinking because it will never stop showing those people videos that tell them how smart they are for seeing poison in everything.

What If I Didn’t Want TikTok

It’s really no wonder everyone else is trying to keep up with TikTok.

But the question none of these sites want to answer is: what if you don’t want TikTok? What if you joined Twitter or Instagram or Tumblr on their own merits, and not because you somehow couldn’t access TikTok, which is a free app and webpage, and only needs a phone number or an email to use for credentials?

What if you didn’t want TikTok because it is TikTok?

Is there any way to avoid it? We’ll see. Video is a much more data-rich medium than text or images, but at the same time, hosting data has gotten a lot cheaper. If videos don’t turn a profit, users will see their social media platform of choice start to quietly discourage videos. If they do turn a profit, if they generate more clicks and engagement, then the videos will stay, and the web will evolve, leaving small pockets of picture- and text- heavy websites living on the fringe for the users who don’t like TikTok.

Pros and Cons of Having Five Big Websites Instead of Many Small Ones

Elizabeth Technology October 5, 2023

The amalgamation of smaller websites’ features into bigger websites comes with ups and downs.

The Pros

1) Hardiness

The way that servers used to work, individual clicks counted towards fractions of pennies of hosting costs, and bigger websites that had bigger requirements got better rates because they paid more overall. If a smaller website got linked to from somewhere bigger, and the ordinary traffic quintupled, the website’s owner could be out of a lot of money. The other option was to simply let the traffic take the website offline temporarily, which was also ugly: it made DDoSing smaller websites for political or social reasons pretty easy. Big websites with big servers and lots of through-flow don’t have to worry about that. DDoSing Facebook, for example, would be almost impossible, and would cost a ton of money in equipment and electricity to even try.

2) Family of Services

Amazon’s numerous smart home devices are undeniably convenient (although it comes with many trades). You can simply ask Alexa to turn on your Smart lights, add frozen onions to your shopping list, ask it what a new air fryer would cost from Amazon dot com, and ask it to order it for you all without getting out of bed. None of that would be possible if Amazon were not a sprawling mass of other, smaller services purchased or created for the sole purpose of supporting Amazon.

3) Ease of Communication

While smaller websites alongside websites that allow for small, closed groups to communicate (like Mastodon and Discord) have an easier time controlling their user culture, bigger sites like Reddit, Twitter, MySpace, etc. can connect people with what they’re looking for much easier. Crowdsourcing an answer to questions that don’t exist anywhere else is something that forum sites excel at.

Additionally, social media is so common that some businesses extended their official helplines down into Twitter or Facebook to make it easier for customers to reach them wherever they can be found online.

The Cons

1) Tangled Services

The new Facebook (Meta) app Threads requires an Instagram account to log in. Threads demands a lot of info about you. If you made an account, saw some bad news about Threads, and wanted to leave, you wouldn’t be able to do so without deleting your Instagram account. Threads is holding that account hostage.

When big websites buy smaller websites, the services can become entangled, or watered down for profit-making reasons. If there’s no substitute, then tough luck – you’ll put up with the downsides or you’ll leave.

2) Being Presentable

Trying to bring up a site to meet censorship requirements held by giant access chokepoints like app stores or parent websites can make a purchased website stop working. For example, trying to make Tumblr fit into the Apple App Store’s standards crushed it: Tumblr’s NSFW ban caught plenty of art and random unrelated pictures in the crossfire thanks to an open-sourced, poorly trained algorithm being deployed to moderate, and a big portion of the userbase left never to return. Is the website better now? Not really, but it meets the App Store’s standards.

Similarly, if a web services vendor the size of Amazon decides they don’t like a website and won’t be supporting it any longer due to content concerns, that website may simply vanish as a result. Whether that’s fair or not, giving one big company the power to decide what is acceptable behavior starts getting ethically tricky.

3) Standards for Banning

Being banned on some sites means being banned from their entire family of services. Meta in particular holds a lot of enforcement power because of the vast array of products it has (Instagram, Facebook, VR services, etc.) and some cost money. Unknowingly violating the ToS of a site could result in being kicked from multiple other places.

This also creates the problem of restricting access to ‘official channels’ of businesses or the government. As said above, some businesses want people to be able to reach them on social media. Oftentimes tweeting at a company gets them to respond quicker. Getting banned for something unrelated restricts access to help.  

4) Genuine Conspiracies

Conspiracies about everything from Flat Earth and Indigo Children to Cambridge Analytica and 9/11 Trutherism riddle social media. Cults can recruit through Facebook now! On an even larger scale, misinformation campaigns designed to undermine elections or start fearmongering also target the people on Facebook.

Big sites make a better target for the big, organized attacks using deliberate misinformation, although small sites are not immune to it – on a forum like Reddit, where everyone is a stranger and everyone is on the same standing, arguing something insane but confidently can sway people who’d never agree with someone who was standing right in front of them, saying the same thing.

5) Trends In Site Design

You may have noticed that Instagram and Tumblr both became more video-focused after the success of TikTok. Facebook launched Threads after it started to look like Elon Musk’s “X” (formerly Twitter) might stop holding the average Twitter user’s attention. Most major social media works with the same handful of advertisers, and most have similar, but not identical, designs. 

When something is trending and working for another big website, the other big websites want to hop on and do the same, whether their original userbase wanted that or not.

Getting a Bit Too Casual With Data

Elizabeth Technology September 14, 2023

“Normal” Discourse

The internet is not and has never been a place of decorum and manners. Small pockets can be – big open areas accessible to everyone are not.

Direct, face-to-face society requires one set of rules, between strangers at the grocery store or family eating dinner together. Familiar, non-anonymous internet requires another – Discord servers and forums expect a certain level of politeness from members, but it’s a little looser than face-to-face. Jokes might be a bit ruder, and advice might be blunter, but that can be a good thing if users are trying to be constructive instead of destructive. Tone tags, a recent development that has been semi-successfully introduced in these tide-pool like communities, help ease communication further.

Past that, we get into public social media. To say people are ruder (both by accident and on purpose) is an understatement. While most people are nice just because they are, there is a small percentage of people who are nice to avoid social consequences, and once they think those consequences won’t apply, they start trolling. They may not even be doing it on purpose! The online public assumes bad faith. If something can be read wrong, it will be.

As a general trend, the bigger an online community or space gets, the worse the mood gets. Strangers get meaner to other strangers than they do to their online friends or strangers in real life. They’re more casual. They’re ‘stans’, hyper-fans of their favorite singer, who will defend them from any criticism to the death. They’re bizarrely obsessed with correcting information in forums that don’t have the space for nuanced discussions of the thing being corrected. In real life, they’re polite, but online, they don’t need to be. There aren’t any consequences outside of a potential blocking. That is, until terrible data security comes into play.

Bad Data Security

The online public is rapidly approaching the same information saturation as the in-person public. Trolls used to be mostly anonymous – now, when someone leaves a weird or mean comment on someone else’s Instagram or TikTok page, there’s a solid chance they’ve left their real name, video footage of their face, and possibly footage showing the outside of their home or major local landmarks somewhere on their profile. You could find that person. This is no longer a fuzzy, indistinct image of someone smashing on their keyboard from their parent’s attic – it’s a thirteen-year-old who just posted about their football team winning the regionals, and the guy in the Tiger mascot suit totally tripped and scraped up the head part when they all went to a local family burger joint named ‘Buckley’s Burgers’ on Swanrise Blvd. after the game ended at 8 PM, Eastern time. Their full name is in their bio, as well as their diagnosis of anxiety and their real age. Friends of theirs are shown on their profile. They probably even have their Instagram linked. Anyone could find this kid. It would be a matter of three Google searches to find the town that restaurant is in, schools in the area, and then which of those schools has a tiger mascot. That’s all it would take.

Nightmare Combination

Being so casual online about being mean, and also being so casual about the data they’re releasing, makes doxxing and cyberbullying easier than ever. The average cyberbully has enough semi-private information to send their target into a breakdown. Sure, everyone knows that people are mean online, but the data – that’s totally new. This upcoming generation of children has not been taught to avoid sharing this data. The generation of adults currently making up most of the internet does not care anymore. Constant whistleblowing about how Facebook is harvesting everyone’s data has made the average Redditor, TikToker, Instagrammer, et cetera complacent about what they’re sharing because ‘Facebook knows anyway’. Yeah – but Facebook is selling to advertisers, not giving this information freely to people who would just love to make a point out of showing up somewhere to bump into their nemesis in public.

Worse, some corners expect users to freely give out info that could put them in danger for safety’s sake. Age is a big one: labelling accounts run by minors as such is supposed to keep both adults and those minors safe, without forcing either of them off the platform. Adults can block minors, and minors can block adults, and both get to stay in their bubble and only interact with who they are ‘allowed’ to. But it doesn’t actually work that well. Firstly, kids lie about their age to get accounts with more permissions all the time, and secondly, adults do too! Having a minor marked as a minor is not a magic forcefield protecting them from harm. The same goes for mental illnesses, neurodivergencies, disabilities, and more. Demanding these labels be in a bio before a member is allowed to comment in a forum or on a video means that member now has to show the entire online public that they may be easy to lie to, that they could seize if DM’ed pictures of flashing lights, that certain pictures or audio clips might trigger PTSD episodes, and more.

If you’re a part of these platforms, remember – you don’t owe strangers anything more than base-level politeness!

Clapback Culture

Elizabeth Technology September 7, 2023

In Good Faith

The culture of the clapback has been around for far longer than social media. It’s the snappy one liner that turns an argument, the callout for hypocrisy or manipulation that makes it clear to passerby the other guy is a fool. It goes back far enough that it’s written into myth! For example: it is rumored that Diogenes barged into the philosopher Plato’s lecture with a plucked chicken, shouting “Behold! A Man!”, after Plato defined a human as a featherless biped. That could be considered a clapback.

Plato and Diogenes knew each other pretty well, and Plato’s students knew of Diogenes well enough to know he was a nuisance, albeit a funny one. He was a philosopher, but he was also mostly just some guy, and by poking holes in the way Plato and others were attempting to define the world, he was forcing them to come up with better answers to these questions of meaning. His approach fundamentally altered theirs, and they were forced to consider ‘what is Diogenes going to say about the thing I’m saying?’ when pondering before sharing their ideas.

How Does That Work Out Online?

The spiritual identity of the clapback has not actually changed that much since Roman times. What has changed is the way we talk to each other in general. Social media makes reaching for clapbacks about a person’s background significantly easier than it was even ten or twenty years ago, and what people are calling clapbacks are becoming less like what Diogenes was doing to Plato and more like… doxxing, and/or bullying, especially now that the average Instagram user is much worse about data privacy than they were even five years ago. As a result, people online who think they’re making a clapback are given a huge arsenal of information to hurt the poster with, and end up overstepping a snappy comeback well into cyberbullying.

These two things have not combined well at all!

 TikTok is a shining example of this poor mix. It’s filled with kids, teens, and young adults who don’t think twice about edgy jokes and also don’t think about their posting history. In a world where clapback videos go viral on the app, it is inevitable that some of the people trying desperately to get internet famous off of the philosophy are going to completely miss the point. Instead of calling out hypocrisy, or forcing people to think through what they’re saying before they say it, they just point at something unrelated and say ‘haha, blue hair. Opinion Irrelevant’. It’s usually done to negative comments, but there’s a spectrum to how negative a comment is, and some don’t deserve what they get back in response. Especially since it’s so hard to tell when someone is actually saying something seriously, or if they’re just trying to be sarcastic and failed. There is a view- and like-based incentive to read things wrong and overreact. While commenting on a mental illness a troll has written in their bio stops them from commenting, so would blocking them.

One example: a user on TikTok made a video of a teen’s profile where a dove emoji and the phrase ‘fly high [name]’ were visible in their bio. That’s generally recognized online as a memorial for a dead loved one. That user made the video to make fun of the kid for daring to comment anything even slightly mean when they had a memorial on their profile. Another one came from ‘person A’ posting a video of themselves, and ‘person B’ leaving a vaguely impolite comment about their hair, not the subject of the video but certainly visible enough in it to comment on. Person A then proceeded to dig through a full year of Instagram photos to find a single image in which self-harm scars were barely visible in order to mock person B… for making a hair joke.

That is an insane thing to do! Worse, since neither of these were obvious grabs, it’s not even really a clapback. It’s just being mean.

Is There Room For Better Clapbacks on Social Media?

The thing about clapbacks is that they’re usually funny for most of the parties involved, even the person getting it. Someone has said something dumb or lacking self-awareness, and someone else points it out. The humor is in finding an obvious contradiction, not just saying something mean in return! For maximum effect, it has to actually be related. Diogenes storming in with a chicken, calling it a man using Plato’s criteria, is funny. Commenting on a dead relative being dead? Not really, once the shock wears off. Clapping back on someone for commenting on your hair when you both have goofy hairstyles? That’s funny. Digging through a year of photos for a 15 second response video? A lot of work for basically no real payoff.

When Does DIY Not Make Anything for Anyone?

Elizabeth Technology September 5, 2023

Do It Yourself (If You Dare)

It’s no secret that a swarm of content creation accounts have made huge empires out of making things on camera. The twist, however, is that the final product is either dangerous, flimsy, or not even useful at all. You can repair flip flops with hot glue! You can make secret shelves with hot glue! You can make little dinosaur planters with hot glue! Hot glue is like 3D printing for people who don’t have a 3D printer! Don’t even get me started on the microwave. Ignore all of the people maimed by hot oil or microwaved eggs.

The content is usually either deeply unhelpful, targeted towards people with specific fixations, barely possible, or moderately dangerous. Lipstick shoes! DIY oil popcorn cookers made out of soda cans! Microwaved poached eggs! Why don’t you go ahead and pop the transformer out of your microwave and use it to burn wood? It’s only like, what, 2000 volts? It’ll kill you, and it’ll hurt the whole time it’s doing it, but the burned wood looks so cool!

This is rage bait. Cheap content not meant for humans to actually absorb and make use of. It didn’t start that way – those channels used to produce content that was bad, but still doable. When they started getting bad, or when people tried to recreate them in a funny way, Youtube (and other social media platforms) started promoting them to the front page because they were getting a lot of views and a lot of interaction. Ironically, by trying to show people how dumb and un-useful the hacks were, commentary channels only gave them strength.

Ragebait is great for views. Ridiculous stuff that could harm people trying to recreate it is also great for views. They don’t think you’ll actually make any of the stuff they feature in the video, but hey, even if you do, you’ll credit them and film it. Right? So they don’t actually need to make videos about DIYs that work.

Good channels showing projects you can do yourself still exist, but the big content farms seem to go out of their way to avoid making useful things. Nothing online can be taken at face value.

Do It Yourself (But Don’t Copy Pls)

Even when the DIYers are showing people things they made that do work, sometimes they don’t mean for other people to actually Do It Themselves. Two DIY TikTok accounts run by people with similar visions for their homes have come into conflict on TikTok: Kaarin Joy, a DIYer, was recently accused of copying TayBeepBoop, another DIYer. Both have posted videos about turning their houses into their dream homes, and both are maximalists.

Maximalism as it exists today draws in a lot of bright colors and wacky, strange, and fun furniture. There are different flavors of it (There’s a sort of Victorian kind, a Boho kind, etc.) but these two both went to the Nickelodeon School of maximalism. One cohesive color palette, a commitment to squiggly lines, and a bunch of brightly colored plastic decorations. Tay received DMs from fans framing Kaarin’s work as “an exact copy” of Tay’s projects, and decided to go through Kaarin’s account and point out the similarities as well as blocking her in a callout video. Were there similarities? Yes. Both are maximalists. Both post DIY content explaining how they did what they did. Both like the color green. Both have orange couches and both created a furniture item that could be described as a ‘moss mirror’.

But having the same style (maximalism) is not the same as copying. Tay’s moss mirror and Kaarin’s moss mirror are both the results of improvising around different problems, and they look completely different for both being the ‘same thing’. The people who tattled on Kaarin for copying were correct on a surface level, but not any deeper. Of course there’s overlap: they both like the same style. It’s like calling out a minimalist for using a lot of white in their decorating.

Even if Kaarin was copying, Tay is a content creator who shows people how she put together her home step by step! If she’s not creating stuff she intends for other people to DIY themselves, she’s doing a bad job of warning them off of it. Tay said she wasn’t even aware of Kaarin until the DMers offered her up as a copycat. Tay then went in expecting to see a shameless copier and didn’t give benefit of the doubt. Tay seems reasonable most of the time, but in this case she was pointing out years-old maximalist trends and furniture colors as evidence of copying. Furniture colors! If you were to buy an orange couch, and put some art behind it, you might be copying Tay. If you were to buy Tay’s wallpaper, which is not only in her house but also something she sells, then you’re definitely copying. Again, I want to believe the person doing the call-out didn’t actually look at what they were calling out. If she was actually saying ‘this wallpaper is copying’, she would be tacitly saying ‘don’t buy my wallpaper’. That just doesn’t make any sense. The drive to create content trips plenty of people up across all genres.

This conflict is almost inconsequential, a result of many thousands of people running out of freshly made TV drama to watch thanks to a strike and turning to online drama instead, but at the same time, deciding that using the same trends to get the same rough vibe in your house is somehow wrong is indicative of a deeper problem with creators. She knew it was petty (she says so in the video), but instead of blocking and moving on, she made a video about it. Personal twists on a larger idea are essential to style movements, not a problem with them.

DIY For Who?

Most DIY content is made, liked, and saved aspirationally. There are so many people with so many cool tips for fixing drywall, or painting a table, or doing something cool with pictures on a wall. The average person is not buying tables every two weeks and patching drywall every three days, though! The DIY content treadmill is a strange place to be, full of strangers who are looking to the creator for tips and tricks on things they may do later, or even admit in the comment section that they have no use for at all, and simply watched because the process was cool.

Grimace’s Birthday Was a Marketing Success

Elizabeth Technology August 22, 2023

Chaotic videos of teens and mascots across all sorts of brands trying the Grimace shake only for something indescribable to happen to them litter social media. Why? Why does the Grimace shake inspire such a reaction?

And why did it make people want the shake more?

TikTok Advertising

It’s no secret that songs with trends attached usually do better on TikTok. Drake’s song “Kiki” started a somewhat dangerous trend of dancing beside a moving car. Tessa Violet’s “Crush” inspired a trend of makeup videos. We have evidence it works for stuff outside of music, too – Martinelli Apple Cider containers blew up big time when teens on the app discovered that they sounded sort of like apples when crushed. Not really, but the incredulity only sold more apple cider.

If you can get something to trend on TikTok, you can sell tons of it. However, this comes with a downside: once the trend is over, the sales go back down. Pink sauce comes to mind – once it was no longer a spectacle, the desire to buy it went out the window for most. Now it’s at Walmart. In many pictures, it’s in the clearance section, a rainbow of inconsistent beige-pink sauce dominating the shelf.

Grimace Shake

Knowing that, a limited, never-been-done before promotion for Grimace’s birthday was a great idea. The McRib? Shamrock shakes? Who cares, those are things the adults talk about when they come back. The real killer is something new to the teens who go to McDonald’s, and by golly the Grimace Shake delivered.

It’s purple! It’s allegedly blueberry flavored. It comes in a special cup. It’s the sort of cutesy, visually appealing, and easy to imagine beverage that social media loves. It was destined for success. But something bizarre started happening.

TikTok loves horror. They love liminal horror, they love personal horror, they love dreamlike Subway orders and nightmarish song generator accounts both featuring clever editing and implications never outright stated. In this environment, the thought “hey, wouldn’t it be funny if the grimace shake was secretly evil or something?” came to multiple creators almost at the same time. Predictably, the results were completely bizarre. The Grimace shake took on an almost Eldritch status, and consumers of it would do everything from chugging it to bathing in it to cutting to themselves in the Family Guy arm-behind-the-back death pose after drinking it. Truly, it was a phenomenon.

Marketing

Ultimately, the marketing was a huge success. Teens made funny, trendy videos with the milkshake, kids enjoyed the taste and usually never saw those videos, and since the campaign had a clear ending time, it didn’t have time to start turning cringe. People didn’t run out of ideas before McDonalds stopped selling the shake, at least. As a marketing campaign, it was about the best McDonalds could hope for from a generation of ever-more jaded youngsters looking for something fun to do. Why not make a video with a McDonalds product for the internet? That sounds fun. And it was fun. Something weird happened to a business’s product and everyone just kept running with it. It’s wholesome in comparison to the treatment brands normally get online!

Game Lore in an Online World

Elizabeth Technology August 10, 2023

You’ve probably seen at least a screenshot of a Five Nights at Freddy’s lore video stretching an hour or more. The game is so extraordinarily good at producing theory content that people will gladly sit down and watch the content creator draw lines between a serial killer, a defunct Chuck E. Cheese style restaurant, and you, playing a security guard.

Doing all of this takes a surprisingly long time.

Lore wasn’t always such a major source of content, so what happened when FNaF hit the scene?

Online World

Lore didn’t used to be so easily accessible to people who hadn’t played the game. Lore also used to have to be somewhat straightforward, so the less observant and less obsessive players still had a shot at understanding what happened in the background of whatever they were playing. Now, in the age of the internet, you can watch people explain it for you! Game developers can build layers upon layers of complexity and know that people will put all of the pieces they have together in a fan forum, so not everybody needs to get all of the pieces to see the finished picture. In some cases, this is great! The people who can play the game for 50 hours and the people who only got to play it for 5 can now collaborate, so nobody is missing out just because they don’t have the time to get super deep into the game. Players don’t have to play through a game twice, thrice, or more just to get some little piece of the lore puzzle that appears based on RNG – someone else may have gotten it first try and shared with the class.

Because mysterious lore encourages sharing and collaborative puzzle solving/theorycrafting, it also tends to be good for content engagement. Heck, I’ve never even played a FNaF game, but I get the gist of what happened lore-wise because so many people are putting out videos and articles about it.

Speaking of which, FNaF changed the way indie games looked at lore – if you can get an interesting enough mystery going, your game may get picked up and incidentally advertised as people try to crack it, even if the actual plot is simple or the gameplay weak.

Plot Vs. Lore

I’m going to use FNaF as a common thread, because FNaF is one of the origin points of the deep and heavy lore trend in Indie Games. The first Five Nights at Freddy’s game is very simple, in terms of lore. The first ‘hour’ you play (which is really only several minutes IRL), a man on an answering machine is explaining the mechanics to you. “The animatronics get a little quirky at night”. That’s plot. Later, he mentions the Bite of ’87 – which is lore. Lore used the way the internet uses it is sort of peripheral to the game, stuff that becomes plot when it directly affects you. Bite of ’87 is used to warn you that the machines are dangerous, yes, but it also references a specific event that you have no context or additional information for, a little bit of flavor that doesn’t affect the plot of the game any more or less than the other numerous warnings you get about injury does.

Lore in this sense of the word includes things like what Princess Peach’s favorite flavor of cake is, or where the cars are made in Burnout. It’s stuff you may have found in a game that doesn’t interact with the plot at all, or does, but only barely, and not in a way that removing it could change the plot. If there came a game where you had to learn Peach’s favorite cake, then in this case, it’s plot!

These aren’t the exact definitions of these words – lore, as in folklore, refers to shared knowledge and tradition passed around a community. That said, people online understand what you mean when you ask about FNaF or Mario or Metroid lore, the stuff that’s happening behind the plot that the community has worked to assemble and share with each other. Online, the words have taken on new meaning.

Plot OR Lore…?

The issue with stories modeled after FNaF is that they sometimes sacrifice solid plot for mysterious lore in hopes of generating engagement online. While this works for a little bit, and while it works better for big games with lots of eyes on them, it doesn’t work consistently! If anything, it tends to irritate fans who joined the community to spend less time finding pieces and more time analyzing the content, which they now can’t do because 50% of the content is outside of the game in the form of lore.

Look at Silent Hill’s P.T. – the lore enhances the game, but the game never sacrifices anything within itself to clarify that it has an ARG attached to it and there’s more mystery afoot. Meanwhile, Hello Neighbor was so desperate to generate mystery that the outside content about the ‘mystery’ is longer than the content within the game.

Part of this is the difference in experience between the two development studios, but another part is that P.T (a demo) is okay with only being an hour long where Hello Neighbor was not. While lore is fun, it can also be used as a cheap trick to lengthen the time the player spends in the game by offering up little tidbits that either trigger randomly or after a certain number of playthroughs. A compromise is the FNaF 2 minigames, which you get to play after every ten or so deaths. You’re going to die a lot in the early game, but if you want to get (or see) all of them later as you get better, you either have to die in-game or watch a Let’s Player do it.

All this to say that lore can take the importance of plot in a game if the development studio isn’t careful!

And then, there’s theorycrafting, which has always existed, but turned into a special kind of hell in the late 2000s/early 2010s, and has held steady since.

TheoryCrafting and Lore

People theorycraft because it’s fun. What if Ash from Pokemon accidentally made a wish to a Pokemon that grants wishes in the first episode, and that’s why he’s been 11 for over a decade now? What if Lost wasn’t set on an island, and all of the characters are actually dead and this is just purgatory? What if Rey was related to a Skywalker? What if she wasn’t? But wait, what if she was again? What if Superman is secretly telekinetic, and he doesn’t even know it himself, and that’s why physics seems to break down around him when he lifts things that should fall apart under their own weight like airplanes and yachts?

Theorycrafting is a fun pastime, but it got to a point (especially on Tumblr and Twitter, in the seven or eight years around 2010) where superfans would send death threats to a media creator because their personal theory didn’t pan out. More on that later.

Theorycrafting often goes hand in hand with lore, especially when the lore’s a little obscure, or incomplete. For example, to go back to FNaF – we knew nothing about the Bite of ’87. Until the next game came out, people liked to theorycraft what exactly that bite was: did it kill the kid? Did the animatronics gain sentience after tasting human blood? Were you involved in the bite, and this game is you having a nightmare about being in control of the situation, but not really? And then, we got a few bits more of lore with some strategic tweets and the second game, and we learned another animatronic called Mangle was responsible for the bite. All that theorycrafting went out the window, and new theorycrafting slid in to take its place.

Too Much Involvement

Again, theorycrafting is fun. It’s also one of the hardest parts of asking for fan participation, because in order to get fans to make theories, the information has to be incomplete! On one hand, you want people to theorycraft because it generates interest in what you’ve made. On the other, theorycrafters may figure it all out before the creators get to explain it, which many game makers seem to hate. Creating a puzzle that took hours to make and five minutes to solve would be frustrating for anybody, but especially for people trying to generate a lot of engagement out of said puzzles. On the third, theorycrafters, with the power of crowdsourced, forum-based discussion, can sometimes create something deeply unhinged that gets accepted as fact within the community based on disjointed, incomplete information.

If the community is particularly green and young, they may be so disappointed in what actually happens next in the show that they stop participating altogether, or… start behaving erratically. For example: Johnlock, and BBC’s Sherlock, which Youtuber Sarah Zed has a very good video on (here!). It’s long, but her video collects a ton of fan reactions. It shows exactly the pitfalls of asking and poking and teasing fans with clues and little bits of lore online without expecting them to take it seriously. The showrunners, known as Mofftis at the time, encouraged the fans to go after every little detail, every obvious red herring, until eventually those fans had convinced themselves as a collective that Sherlock and Watson were going to be together as a couple at the end of the series for sure. The showrunners should have known that by the time people were putting together Johnlock couple cosplays based on a handful of semi-ambiguous lines in the show, they’d gotten in too deep.

Fans were sure Watson and Sherlock were going to end up in a relationship together and got very upset when that didn’t happen, ending in death threats to anyone even remotely involved in the show if they could be found online. It got so bad that Lucy Liu, who played Watson in the American TV show Elementary, a totally different adaptation of Sherlock, was getting harassed online because of a British-made show that premiered a few years earlier.

If you encourage the wrong kind of theorycrafting or attract a community that hasn’t learned these lessons yet, you run the risk of the fandom overpowering your original vision for something a small majority has decided it would rather have instead. Again – it’s sort of bad to let lore, a secondary part of the story, interfere with plot, the concrete, primary threads of it.

Lore Isn’t Inherently Bad

Lore isn’t inherently bad. What makes lore bad is overuse and overreliance on the fans to put together a good story out of little disjointed pieces of lore. Bad lore is essentially crowdsourced story-writing and collectible fluff, where good lore enhances an understanding of the content in question, giving viewers a better feel for the world without robbing them of essential plot if they choose not to pursue it.

It comes down to skill and demand. The original Sonic lore is mostly unknown because people just didn’t want it. FNaF lore, on the other hand, was written fairly sparingly to it’s own benefit. Finally, games like P.T., Resident Evil, Death Loop, Hades, etc. all benefit from their lore bringing the player in with little interactions and bits of flavor text they want to see, without dragging their attention away from the core content itself.

Lore is good! But it has to be done well to be good. Being complicated alone doesn’t make anything good.

Sources:

https://www.vocabulary.com/dictionary/lore

Fake Podcasts: Why Bother?

Elizabeth Technology August 8, 2023

Podcasts As A Visual Art

Podcasts are everywhere. They’re a more relaxed, theoretically less-edited form of content that’s fairly easy and cheap to get into. However, getting into podcasting and actually turning a profit for the work put into it are two totally different things! Spotify pays famously terribly – while podcasters make more money than musical artists, the money earned per stream is still not sustainable for most. Specialized groups like the Maximum Fun network may lessen the load by acting as advertisement and hosting, but they have their own requirements for members on their platform.

Podcasts are not an easy source of passive income unless the creator is already established. New podcasters may spend years trying to get something off the ground and never succeed! It’s an incredibly competitive field filled with many skilled people.

As such, it sort of makes sense that creators who already have an established fanbase would have an easier time putting something together, and of those established creators, creators who do something almost like a podcast – making Youtube videos – would have an easier time learning the language. If the creator is a Youtuber and they already have cameras available, they may as well film what they’re making and put that up so that listeners listening from Youtube have something to watch. Ordinary podcasters don’t tend to have a nice space they can film in, but most Youtubers at least have a desk or something. Some shows go full circle to talk-shows and play clips, even. Shows that didn’t start with video start filming to follow the tide. Podcasting now comes with video as often as it doesn’t.

Fake Podcasts

There’s a visual language to these filmed podcasts. Two or more people are wearing headphones. There’s a microphone, maybe multiple. The cameras used to film are angled in such a way that you know who is facing who if the entire cast isn’t caught in a shot (often, podcasts with visuals are edited to cut to a zoomed in shot of the person who’s talking). And, most importantly, the cast is almost never looking at the camera. They’re looking at each other, an artifact from previous podcasting eras where looking at the camera wasn’t strictly required. Looking at the people you’re talking to instead of the camera turned out to be more natural not only for the hosts, but also for the audience watching the show.

If you know the tricks, you know how to fake it!

The question is: why? Why fake it?

The majority of podcasts aren’t that prestigious, as mentioned before. However, while a podcaster could be anyone, a guest has to be ‘worthy’. To say ‘I’ve been interviewed’ and to post videos from the podcast is an affirmation that the guest is interesting and worth listening to at some level. Posting clips of an interview gives the interviewee clout and perceived status.

After that, even though the faker can’t attach a name, they can hint at the quality of the show they were allegedly on by using high quality filming and audio equipment visible in the shot. More expensive show? More expensive stuff. Therefore, they were asked on to interview at a prestigious, well-run, and profitable show with a lot of listeners eager to hear their wisdom. The “set” behind them gives hints too: Is it a podcast run for sports? Does it appeal to drama-loving gossip hounds? Are they on a comedy podcast, or a serious one?

Also, it’s just really easy to fake! The interviewee doesn’t have a name or a watermark to attach to their video, but whatever; a lot of clips of popular podcasts just expect viewers to know the names of the people in them, and they don’t really tag their Shorts or TikToks with the show’s full title. It doesn’t tend to affect how realistic a clip looks. There are hundreds if not thousands of podcasts, many of which are super popular within their niche but nowhere else, which is why the equipment quality trick works at all – being on a super popular zoology podcast doesn’t mean that any true crime podcast listener would have heard of the guest, and vice versa. If someone posts a clip of themselves talking about animals or true crime, the listener just assumes they haven’t heard of the show they were on, not that the clip itself is fake.

How To Spot It

Spotting fake clips is tough, but not impossible. Hosts rarely take snips of just themselves or just the guest. If the “guest” doesn’t have any footage of the “host”, then they can’t include it, which means it’s probably fake. Similarly, if the “guest” is not treating the equipment or environment like it needs to be treated to get the audio (touching microphones or turning their head too far away from the mic on their desk, etc.) there’s a solid chance that’s a fake.

As long as they aren’t “borrowing” someone’s image or credibility without actually being on their show, there isn’t much harm in these fake podcast clips. It’s just a weird little quirk of the internet today that fake clips are being made to sell soundbites easier.